protected override void Initialize() { Components.Add(new Xin(this)); // configure player animations and npcs // configures animationkeys to spritemaps Animation animation = new Animation(3, 64, 64, 0, 0); PlayerAnimations.Add(AnimationKey.WalkDown, animation); animation = new Animation(3, 64, 64, 0, 64); PlayerAnimations.Add(AnimationKey.WalkLeft, animation); animation = new Animation(3, 64, 64, 0, 128); PlayerAnimations.Add(AnimationKey.WalkRight, animation); animation = new Animation(3, 64, 64, 0, 192); PlayerAnimations.Add(AnimationKey.WalkUp, animation); base.Initialize(); }