public void PlayAnimation(PlayerAniEnum ani, float val) { if (PlayerAni == null) { return; } switch (ani) { case PlayerAniEnum.Cool: break; default: if (BikeScript != null && BikeScript.getIsPlayCool(1)) { return; } if (BikeNetScript != null && BikeNetScript.getIsPlayCool(1)) { return; } break; } ResetPlayerAni(); if (PlayerAni.GetBool(ani.ToString()) == true) { return; } PlayerAni.SetBool(ani.ToString(), true); PlayerAni.speed = val; }
public void SetAniBool(PlayerAniEnum ani, bool isActive) { if (PlayerAni == null) { return; } PlayerAni.SetBool(ani.ToString(), isActive); }
public void SetAnimatorFloat(PlayerAniEnum ani, float val) { if (PlayerAni == null) { return; } PlayerAni.SetFloat(ani.ToString(), val); }
public bool GetAniBool(PlayerAniEnum ani) { if (PlayerAni == null) { return(false); } return(PlayerAni.GetBool(ani.ToString())); }