public void PlayAnimation(PlayerAniEnum ani, float val)
    {
        if (PlayerAni == null)
        {
            return;
        }

        switch (ani)
        {
        case PlayerAniEnum.Cool:
            break;

        default:
            if (BikeScript != null && BikeScript.getIsPlayCool(1))
            {
                return;
            }

            if (BikeNetScript != null && BikeNetScript.getIsPlayCool(1))
            {
                return;
            }
            break;
        }

        ResetPlayerAni();
        if (PlayerAni.GetBool(ani.ToString()) == true)
        {
            return;
        }
        PlayerAni.SetBool(ani.ToString(), true);
        PlayerAni.speed = val;
    }
 public void SetAniBool(PlayerAniEnum ani, bool isActive)
 {
     if (PlayerAni == null)
     {
         return;
     }
     PlayerAni.SetBool(ani.ToString(), isActive);
 }
 public void SetAnimatorFloat(PlayerAniEnum ani, float val)
 {
     if (PlayerAni == null)
     {
         return;
     }
     PlayerAni.SetFloat(ani.ToString(), val);
 }
 public bool GetAniBool(PlayerAniEnum ani)
 {
     if (PlayerAni == null)
     {
         return(false);
     }
     return(PlayerAni.GetBool(ani.ToString()));
 }