private void PlayerAim_OnShoot(object sender, PlayerAim.OnShootEventArgs e) { UtilsClass.ShakeCamera(.1f, .2f); }
private void PlayerShoot_OnShoot(object sender, PlayerAim.OnShootEventArgs e) { Debug.Log("Shoot"); Debug.DrawLine(e.gunEndPointPosition, e.shootPosition, Color.white, 5, true); CreateWeaponTracer(e.gunEndPointPosition, e.shootPosition); }