protected override void OnAwake(PlayerActor player) { player.EventKey = AIProject.EventType.Sleep; player.SetActiveOnEquipedItem(false); player.ChaControl.setAllLayerWeight(0.0f); player.SetScheduledInteractionState(false); player.ReleaseInteraction(); Singleton <Manager.Input> .Instance.ReserveState(Manager.Input.ValidType.UI); Singleton <Manager.Input> .Instance.SetupState(); if (player.PlayerController.PrevStateName != "Lie") { player.PlayActionMotion(AIProject.EventType.Sleep); ObservableExtensions.Subscribe <long>((IObservable <M0>)Observable.Timer(TimeSpan.FromMilliseconds(1000.0)), (System.Action <M0>)(_ => { if (MapUIContainer.OpenOnceTutorial(7, false)) { MapUIContainer.TutorialUI.ClosedEvent = (System.Action)(() => this.OnStart(player)); } else { this.OnStart(player); } })); player.CameraControl.SetShotTypeForce(ShotType.Near); } else { this.OnStart(player); } ValueTuple <int, string> valueTuple; AIProject.Definitions.Action.NameTable.TryGetValue(AIProject.EventType.Sleep, out valueTuple); int _eventTypeID = (int)valueTuple.Item1; player.CameraControl.Mode = CameraMode.ActionFreeLook; player.CameraControl.LoadActionCameraFile(_eventTypeID, player.PoseID, (Transform)null); }