protected override void OnAwake(PlayerActor player) { Singleton <Input> .Instance.ReserveState(Input.ValidType.UI); Singleton <Input> .Instance.SetupState(); MapUIContainer.SetVisibleHUDExceptStoryUI(false); MapUIContainer.StorySupportUI.Close(); MapUIContainer.RefreshCommands(0, player.WarpCommandInfos); MapUIContainer.CommandList.CancelEvent = (Action)(() => player.CancelWarp()); MapUIContainer.SetActiveCommandList(true, "ワープ"); }