private void Awake() { player = GameObject.Find("Loader").GetComponent <PlayerAR>(); switch (player.lvl) { case 0: currentSentences = new string[sentencesTatort01.Length]; sentencesTatort01.CopyTo(currentSentences, 0); break; case 1: currentSentences = new string[sentencesTatort02.Length]; sentencesTatort02.CopyTo(currentSentences, 0); break; case 2: currentSentences = new string[sentencesTatort03.Length]; sentencesTatort03.CopyTo(currentSentences, 0); break; case 3: currentSentences = new string[sentencesTatort04.Length]; sentencesTatort04.CopyTo(currentSentences, 0); break; case 4: currentSentences = new string[sentencesTatort04.Length]; sentencesTatort04.CopyTo(currentSentences, 0); break; default: currentSentences = new string[sentencesTatort04.Length]; sentencesTatort04.CopyTo(currentSentences, 0); break; } }
public void Awake() { player = FindObjectOfType <PlayerAR>(); index = player.currentTatort; }
// Start is called before the first frame update void Start() { player = GameObject.Find("Loader").GetComponent <PlayerAR>(); }
// Start is called before the first frame update void Start() { player = GameManagerAR.Instance.CurrentPlayer; Assert.IsNotNull(player); }