private void Awake()
    {
        player = GameObject.Find("Loader").GetComponent <PlayerAR>();
        switch (player.lvl)
        {
        case 0:
            currentSentences = new string[sentencesTatort01.Length];
            sentencesTatort01.CopyTo(currentSentences, 0);
            break;

        case 1:
            currentSentences = new string[sentencesTatort02.Length];
            sentencesTatort02.CopyTo(currentSentences, 0);
            break;

        case 2:
            currentSentences = new string[sentencesTatort03.Length];
            sentencesTatort03.CopyTo(currentSentences, 0);
            break;

        case 3:
            currentSentences = new string[sentencesTatort04.Length];
            sentencesTatort04.CopyTo(currentSentences, 0);
            break;

        case 4:
            currentSentences = new string[sentencesTatort04.Length];
            sentencesTatort04.CopyTo(currentSentences, 0);
            break;

        default:
            currentSentences = new string[sentencesTatort04.Length];
            sentencesTatort04.CopyTo(currentSentences, 0);
            break;
        }
    }
Beispiel #2
0
 public void Awake()
 {
     player = FindObjectOfType <PlayerAR>();
     index  = player.currentTatort;
 }
Beispiel #3
0
 // Start is called before the first frame update
 void Start()
 {
     player = GameObject.Find("Loader").GetComponent <PlayerAR>();
 }
Beispiel #4
0
 // Start is called before the first frame update
 void Start()
 {
     player = GameManagerAR.Instance.CurrentPlayer;
     Assert.IsNotNull(player);
 }