private void KillBy(PlayerAI killer) { if (invincibilityRemaining > 0) { return; } IncrementScore(-10); StartCoroutine(Reactivate()); rotationObject.SetActive(false); EndInvincibility(); invincibilityRemaining = spawnInvincibilityDuration; insideAoeDuration = 0; killer.IncrementScore(20); dead = true; }