void IEventHandler079LevelUp.On079LevelUp(Player079LevelUpEvent ev) { send(ev, new IdMapping() .appendId(Lib.PLAYER_ID, ev.Player) .appendId(Lib.PLAYER_EVENT_SCPDATA_ID, ev.Player.Scp079Data) .appendId(Lib.PLAYER_EVENT_TEAM_ROLE_ID, ev.Player.TeamRole) ); }
public void On079LevelUp(Player079LevelUpEvent ev) { if (cm.GetBoolValue("rank_enabled", true)) { DBConnection db = new DBConnection(main); db.AddPoint(ev.Player.SteamId, main.GetConfigInt("rank_point_079_levelup")); } }
public void On079LevelUp(Player079LevelUpEvent ev) { if (h == true) { ev.Player.Scp079Data.MaxAP = 130; ev.Player.Scp079Data.APPerSecond = 4; ev.Player.PersonalBroadcast(10, "<color=#FFC0CB>[消息]</color>\n你升级了,但是你的回复速度被限制到了4AP\n" + "你的电量被限制到了130点QAQ", false); } }
// aplica una mejora en el tier IV y alerta de que el SCP 079 es tier V public void On079LevelUp(Player079LevelUpEvent ev) { level = ev.Player.Scp079Data.Level; if (ev.Player.Scp079Data.Level == 3) { ev.Player.Scp079Data.MaxAP = 200; } if ((ev.Player.Scp079Data.Level > 3)) { ev.Player.Scp079Data.MaxAP = 300; PluginManager.Manager.Server.Map.AnnounceCustomMessage("G G . SCP 079 LEVEL 5"); } }