public override void Effect(PlayerID hitPlayer) { //applies explosive force iff a player was hit if (hitPlayer != 0) { Player.Controller hitPlayerController = Data.GameManager.instance.GetPlayer(hitPlayer); hitPlayerController.GetComponent <Rigidbody>().AddExplosionForce(HeavyKnockbackForce, transform.position, HeavyKnockbackRadius); } }
public override void Effect(PlayerID hitPlayer) { //applies knockback force iff a player was hit if (hitPlayer != 0) { Player.Controller hitPlayerController = Data.GameManager.instance.GetPlayer(hitPlayer); //hitPlayerController.GetComponent<Rigidbody>().AddExplosionForce(HeavyKnockbackForce, transform.position, HeavyKnockbackRadius); hitPlayerController.GetComponent <Rigidbody>().AddForce(Vector3.Normalize(transform.forward) * DELTA_V, ForceMode.VelocityChange); } }
private void BallStatusChanged(byte previousStatus, byte status) { // If neutral if (status == 0) { parented = false; LocalOwner = null; } // If dropped else if (status == 1) { parented = false; LocalOwner = null; } // If reset else if (status == 2) { parented = false; LocalOwner = null; } // If touchdown else if (status == 3) { // Set the player's camera to the position of the player who touchdown Player.Networker.Instance.Controller.Camera.FollowPosition = LocalOwner.CameraPosition; //parented = false; //LocalOwner = null; parented = true; //LocalOwner = SpawnManager.GetPlayerObject(nv_BallOwner.Value).GetComponent<Player.Networker>().Controller; LocalOwner = PlayerMethods.GetPlayerObjectByOwnerID(nv_BallOwner.Value).GetComponent <Player.Networker>().Controller; ownerBallParentPosition = LocalOwner.BallParentPosition; } // If picked up else if (status == 4) { parented = true; //LocalOwner = SpawnManager.GetPlayerObject(nv_BallOwner.Value).GetComponent<Player.Networker>().Controller; LocalOwner = PlayerMethods.GetPlayerObjectByOwnerID(nv_BallOwner.Value).GetComponent <Player.Networker>().Controller; ownerBallParentPosition = LocalOwner.BallParentPosition; } }
private void OnTriggerEnter(Collider col) { if (col.GetComponent <Player.Controller>()) { Player.Controller c = col.GetComponent <Player.Controller>(); var controller = col.GetComponent <Player.Controller>(); if (controller == null) { return; } if (!controller.Networker.IsOwner) { return; } if (Ball.Instance.LocalOwner == controller) { Debug.Log("Scoring ball"); Ball.Instance.InvokeServerRpc("Score", channel: "Reliable"); } } }