public void Run() { //Server _serverListener = new ServerListener(); NetServer server = new NetServer(_serverListener, 2, "myapp1"); if (!server.Start(9050)) { Console.WriteLine("Server start failed"); Console.ReadKey(); return; } _serverListener.Server = server; //Client _clientListener = new ClientListener(); NetClient client1 = new NetClient(_clientListener, "myapp1"); //client1.SimulateLatency = true; client1.SimulationMaxLatency = 1500; client1.MergeEnabled = true; if (!client1.Start()) { Console.WriteLine("Client1 start failed"); return; } client1.Connect("127.0.0.1", 9050); NetClient client2 = new NetClient(_clientListener, "myapp1"); //client2.SimulateLatency = true; client2.SimulationMaxLatency = 1500; client2.Start(); client2.Connect("::1", 9050); while (!Console.KeyAvailable) { client1.PollEvents(); client2.PollEvents(); server.PollEvents(); Thread.Sleep(15); } client1.Stop(); client2.Stop(); server.Stop(); Console.ReadKey(); Console.WriteLine("ServStats:\n BytesReceived: {0}\n PacketsReceived: {1}\n BytesSent: {2}\n PacketsSent: {3}", server.BytesReceived, server.PacketsReceived, server.BytesSent, server.PacketsSent); Console.WriteLine("Client1Stats:\n BytesReceived: {0}\n PacketsReceived: {1}\n BytesSent: {2}\n PacketsSent: {3}", client1.BytesReceived, client1.PacketsReceived, client1.BytesSent, client1.PacketsSent); Console.WriteLine("Client2Stats:\n BytesReceived: {0}\n PacketsReceived: {1}\n BytesSent: {2}\n PacketsSent: {3}", client2.BytesReceived, client2.PacketsReceived, client2.BytesSent, client2.PacketsSent); Console.WriteLine("Press any key to exit"); Console.ReadKey(); }
public void Run() { //Server _serverListener = new ServerListener(); NetServer server = new NetServer(_serverListener, 2, "myapp1"); server.DiscoveryEnabled = true; if (!server.Start(9050)) { Console.WriteLine("Server start failed"); Console.ReadKey(); return; } _serverListener.Server = server; //Client _clientListener1 = new ClientListener(); NetClient client1 = new NetClient(_clientListener1, "myapp1"); _clientListener1.Client = client1; client1.SimulateLatency = true; client1.SimulationMaxLatency = 1500; if (!client1.Start()) { Console.WriteLine("Client1 start failed"); return; } _clientListener2 = new ClientListener(); NetClient client2 = new NetClient(_clientListener2, "myapp1"); _clientListener2.Client = client2; client2.SimulateLatency = true; client2.SimulationMaxLatency = 1500; client2.Start(); //Send broadcast NetDataWriter writer = new NetDataWriter(); writer.Put("CLIENT 1 DISCOVERY REQUEST"); client1.SendDiscoveryRequest(writer, 9050); writer.Reset(); writer.Put("CLIENT 2 DISCOVERY REQUEST"); client2.SendDiscoveryRequest(writer, 9050); while (!Console.KeyAvailable) { client1.PollEvents(); client2.PollEvents(); server.PollEvents(); Thread.Sleep(15); } client1.Stop(); client2.Stop(); server.Stop(); Console.ReadKey(); Console.WriteLine("Press any key to exit"); Console.ReadKey(); }