/* INITIALIZATION */ void Start() { m_PSM = GetComponent <PlaySequenceManager>(); m_OutputWriter = GetComponent <OutputWriter>(); m_yInputCount = 0; LoadCrossHair(); }
void Start() { m_timer = GameObject.Find("GeneralManager").GetComponent <TimeManager>(); m_outputWriter = GameObject.Find("GeneralManager").GetComponent <OutputWriter>(); m_playSequenceManager = GameObject.Find("GeneralManager").GetComponent <PlaySequenceManager>(); m_matrixCalculation = GameObject.Find("GeneralManager").GetComponent <MatrixCalculation>(); m_targetManager = GameObject.Find("TARGETS").GetComponent <TargetManager>(); m_HUD = GameObject.Find("HUD").GetComponent <HUDManager>(); }
/* INITIALIZATION */ void Start() { m_PSM = GetComponent <PlaySequenceManager>(); }
/* INITIALIZATION */ void Start() { m_PSM = GetComponent <PlaySequenceManager>(); m_OutputWriter = GetComponent <OutputWriter>(); }