internal override void Init() { base.Init(); //Init HUD _playHUDPanel = (PlayHUDPanel)JEngine.Instance.uiManager.GetPanel("PlayHUDPanel"); _playHUDPanel.SetWeaponName(currentWeapon.name); _playHUDPanel.SetAmmoText(currentWeapon.nbLoadedAmmo.ToString() + " / " + currentWeapon.nbAmmoLeft.ToString()); }
internal override void Init() { base.Init (); //Init HUD _playHUDPanel = (PlayHUDPanel)JEngine.Instance.uiManager.GetPanel ("PlayHUDPanel"); _playHUDPanel.SetWeaponName (currentWeapon.name); _playHUDPanel.SetAmmoText (currentWeapon.nbLoadedAmmo.ToString() + " / " + currentWeapon.nbAmmoLeft.ToString()); }