Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
bool isValidGridPos() { foreach (Transform child in transform) { Vector2 v = PlayGrid.roundVec2(child.position); // Not inside Border? if (!PlayGrid.insideBorder(v)) { return(false); } // Block in grid cell (and not part of same group)? if (PlayGrid.grid[(int)v.x, (int)v.y] != null && PlayGrid.grid[(int)v.x, (int)v.y].parent != transform) { return(false); } } return(true); }