Example #1
0
 public void InitUnits()
 {
     foreach (Unit unit in FriendlyUnits)
     {
         unit.Move(playGrid.GetWorldPos(unit.GetCellPos()));
         playGrid.setState(unit.GetCellPos(), GridCell.State.Friendly);
     }
     foreach (Unit unit in EnemyUnits)
     {
         unit.Move(playGrid.GetWorldPos(unit.GetCellPos()));
         playGrid.setState(unit.GetCellPos(), GridCell.State.Enemy);
     }
 }