public void ContinueGame() { var saves = SaveSerializable.GetAllSavesFile(); var sortedListOfSave = new List <FileInfo>(); if (saves.Count != 0) { StartCoroutine(PlayGame.ContinueGame(ContinueGamePanel, saves, sortedListOfSave)); } else { StartCoroutine(AllertController.ShowAllert(allertText, "0 saves")); } }