//PlayFX currentFx; //LibraryFX libFx; // Use this for initialization void Awake() { cardIndex = -1; pos = -1; //target = GameObject.Find("SceneCam").transform; this.pile = PlayCard.Pile.none; }
public LibraryFX setSelector(PlayCard.Pile pile, SelectorTap tap, bool own, bool who, int count = 1, bool pos = false) { selectorPile = pile; selectorTap = tap; selectorOwn = own; selectorWho = who; selectorCount = count; adjacentPos = pos; return(this); }
public LibraryFX() { this.selectorPile = PlayCard.Pile.none; }