Beispiel #1
0
    //PlayFX currentFx;
    //LibraryFX libFx;

    // Use this for initialization
    void Awake()
    {
        cardIndex = -1;
        pos       = -1;
        //target = GameObject.Find("SceneCam").transform;
        this.pile = PlayCard.Pile.none;
    }
Beispiel #2
0
    public LibraryFX setSelector(PlayCard.Pile pile, SelectorTap tap, bool own, bool who, int count = 1, bool pos = false)
    {
        selectorPile  = pile;
        selectorTap   = tap;
        selectorOwn   = own;
        selectorWho   = who;
        selectorCount = count;
        adjacentPos   = pos;

        return(this);
    }
 //PlayFX currentFx;
 //LibraryFX libFx;
 // Use this for initialization
 void Awake()
 {
     cardIndex = -1;
     pos = -1;
     //target = GameObject.Find("SceneCam").transform;
     this.pile = PlayCard.Pile.none;
 }
Beispiel #4
0
 public LibraryFX()
 {
     this.selectorPile = PlayCard.Pile.none;
 }