public GameStateController(PlayerBase _player, PlayerDataBase _playerData, PlatformControllerBase _platformController, MonoBehaviour _mono) { player = _player; mono = _mono; playerData = _playerData; platformController = _platformController; }
private void InitPlatform() { platformController = new PlatformController(platformData, playerData, laneData, obstaclesData, collectablesData, collectablesController); platformController.Init(); platformController.PreSpawnPlatforms(); }