private void OnMouseDown() { if (Controler == Action.Grab) { value.PickUpFruit(); } else if (Controler == Action.water && player.water != 0) { player.water--; value.CountDownWater(); } else if (Controler == Action.feed && player.manure != 0) { player.manure--; value.CountDownManure(); } else if (Controler == Action.powerUp) { mainPlant.PowerUp(); } else if (Controler == Action.addWater) { player.water++; } else if (Controler == Action.addFeed) { player.manure++; } else { Debug.Log("Not defined Controler in: " + this.gameObject); } }