public void ReceiveLove(Phrase phrase) { Plant plantToUse = null; if (plController.player1.player.onTurn) { plantToUse = plController.player1.plant; } else if (plController.player2.player.onTurn) { plantToUse = plController.player2.plant; } else { Debug.LogError("Somehow neither player is onTurn"); return; } growmultiplicator = plantToUse.CheckLove(phrase.loveType); int newHeight = phrase.love * growmultiplicator; ReceiveHeight(plantToUse, newHeight); }