void Start() { gameCanvas.timers.stepClock.transform.localEulerAngles = new Vector3(0, 0, -125); for (int i = 0; i < villagersCount; i++) { villagers.AddVillager(); } for (int i = 0; i < placesCount / 2; i++) { places.AddPlace(places.scriptables[i]); } for (int i = placesCount / 2; i < placesCount; i++) { places.AddRandomPlace(); } UpkeepStep(); }