Example #1
0
    void Start()
    {
        gameCanvas.timers.stepClock.transform.localEulerAngles = new Vector3(0, 0, -125);

        for (int i = 0; i < villagersCount; i++)
        {
            villagers.AddVillager();
        }

        for (int i = 0; i < placesCount / 2; i++)
        {
            places.AddPlace(places.scriptables[i]);
        }

        for (int i = placesCount / 2; i < placesCount; i++)
        {
            places.AddRandomPlace();
        }

        UpkeepStep();
    }