SetSelected() public method

public SetSelected ( bool s ) : void
s bool
return void
Example #1
0
    // Update is called once per frame
    void Update()
    {
        //set the building to mouse position
        Vector3 m = Input.mousePosition;

        m = new Vector3(m.x, m.y, transform.position.y);
        Vector3 p = camera.ScreenToWorldPoint(m);

        if (currentPump != null && !hasPlaced)
        {
            currentPump.position = p;

            if (Input.GetMouseButtonDown(0))
            {
                if (IsLegalPosition())
                {
                    hasPlaced = true;
                }
            }
        }
        else
        {
            if (Input.GetMouseButtonDown(0))
            {
                RaycastHit hit = new RaycastHit();
                Ray        ray = new Ray(p, Vector3.down);
                if (Physics.Raycast(ray, out hit, Mathf.Infinity, PumpsMask))
                {
                    if (placeablePumpOld != null)
                    {
                        placeablePumpOld.SetSelected(false);
                    }
                    hit.collider.gameObject.GetComponent <PlaceblePump>().SetSelected(true);
                    placeablePumpOld = hit.collider.gameObject.GetComponent <PlaceblePump>();
                }
                else
                {
                    if (placeablePumpOld != null)
                    {
                        placeablePumpOld.SetSelected(false);
                    }
                }
            }
        }
    }