Inheritance: MonoBehaviour
Example #1
0
 public void SetItem(GameObject p)
 {
     hasPlaced    = false;
     currentPump  = ((GameObject)Instantiate(p)).transform;
     placeblePump = currentPump.GetComponent <PlaceblePump>();
     write_to_file(p);
 }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        //set the building to mouse position
        Vector3 m = Input.mousePosition;

        m = new Vector3(m.x, m.y, transform.position.y);
        Vector3 p = camera.ScreenToWorldPoint(m);

        if (currentPump != null && !hasPlaced)
        {
            currentPump.position = p;

            if (Input.GetMouseButtonDown(0))
            {
                if (IsLegalPosition())
                {
                    hasPlaced = true;
                }
            }
        }
        else
        {
            if (Input.GetMouseButtonDown(0))
            {
                RaycastHit hit = new RaycastHit();
                Ray        ray = new Ray(p, Vector3.down);
                if (Physics.Raycast(ray, out hit, Mathf.Infinity, PumpsMask))
                {
                    if (placeablePumpOld != null)
                    {
                        placeablePumpOld.SetSelected(false);
                    }
                    hit.collider.gameObject.GetComponent <PlaceblePump>().SetSelected(true);
                    placeablePumpOld = hit.collider.gameObject.GetComponent <PlaceblePump>();
                }
                else
                {
                    if (placeablePumpOld != null)
                    {
                        placeablePumpOld.SetSelected(false);
                    }
                }
            }
        }
    }
	// Update is called once per frame
	void Update () {
		//set the building to mouse position
		Vector3 m = Input.mousePosition;
		m = new Vector3(m.x,m.y,transform.position.y);
		Vector3 p = camera.ScreenToWorldPoint(m);

		if (currentPump != null && !hasPlaced) {

			currentPump.position = p;

			if (Input.GetMouseButtonDown(0)) {
				if (IsLegalPosition()) {
					hasPlaced = true;	
				}
			}
		}
		else {
			if (Input.GetMouseButtonDown(0)) {
				RaycastHit hit = new RaycastHit();
				Ray ray = new Ray(p, Vector3.down);
				if (Physics.Raycast(ray, out hit,Mathf.Infinity,PumpsMask)) {
					if (placeablePumpOld != null) {
						placeablePumpOld.SetSelected(false);
					}
					hit.collider.gameObject.GetComponent<PlaceblePump>().SetSelected(true);
					placeablePumpOld = hit.collider.gameObject.GetComponent<PlaceblePump>();
				}
				else {
					if (placeablePumpOld != null) {
						placeablePumpOld.SetSelected(false);
					}
				}
			}
	
	}
	}
	public void SetItem(GameObject p) {
		hasPlaced = false;
		currentPump = ((GameObject)Instantiate(p)).transform;
		placeblePump = currentPump.GetComponent<PlaceblePump>();
		write_to_file (p);
	}