private void EmptyPipesRecursively() { SetFill(FillType.None); fillCoroutine = null; while (sourcedPipes.Count > 0) { PipeMinigamePipe pipe = sourcedPipes[0]; sourcedPipes.RemoveAt(0); pipe.EmptyPipesRecursively(); } sourcedPipes.Clear(); }
// Update is called once per frame void Update() { if (this == Selected) { transform.position = Input.mousePosition + new Vector3(-50, 50); if (Input.GetKeyDown(KeyCode.R)) { Rotate(); } } if (Input.GetKeyDown(KeyCode.Mouse1)) { if (null != Selected) { Selected.Element.enabled = true; Selected = null; } } }
void IPointerClickHandler.OnPointerClick(PointerEventData data) { if (data.button == PointerEventData.InputButton.Left) { PipeNodes selectedNodes = (PipeNodes)(-1); if (null != Selected) { Selected.Element.enabled = true; selectedNodes = Selected.Nodes; Selected.SetTypes(selectedNodes, false); Selected.SetTypes(Nodes, true); Selected.SetFill(FillType.None); SetTypes(Nodes, false); SetTypes(selectedNodes, true); Selected = null; } else { Selected = this; Element.enabled = false; SetFill(FillType.None); } } }