public ILoginResult DoHandshake(TcpClient client)
        {
            TcpPrimitiveConnection?connection = null;

            try
            {
                connection = new TcpPrimitiveConnection(client);

                /* Receive the greeting string, this is the only communication
                 *  that does not follow the 'command' 'command-length' 'argument1'...
                 *  structure
                 */
                _ = connection.ReceiveString();
                SetBinaryMode(connection);

                var(wasSeed, _, seed) = connection.ReceiveSystemStringCommand(SystemOp.Seed);
                if (!wasSeed)
                {
                    return(new InvalidProtocolLoginResult("seed"));
                }
                _result    = new SeededPrimitiveConnection(seed, connection);
                connection = null;
                return(_success);
            }
            finally
            {
                connection?.Dispose();
            }
        }
        public bool TryLogin(TcpClient client, out ClientHandle handle)
        {
            IPrimitiveConnection?primConn = null;
            IMessageConnection?  msgConn  = null;

            try
            {
                primConn = new TcpPrimitiveConnection(client);
                // TODO(@MattWindsor91): handshake etc.
                msgConn = new MessageConnection(primConn, _decoderFunc);
                handle  = new ClientHandle(msgConn);

                // Prevent disposals in finally block below.
                primConn = null;
                msgConn  = null;
                return(true);
            }
            finally
            {
                msgConn?.Dispose();
                primConn?.Dispose();
                client?.Close();
            }
        }