private void OnTriggerEnter(Collider other) { PickupsDisplayController pickupsDisplayController = FindObjectOfType <PickupsDisplayController>(); if (other.CompareTag("Player")) { pickupsDisplayController.current = pickupsDisplayController.current + 1; Destroy(this.gameObject); } }
// Update is called once per frame void Update() { PickupsDisplayController pickupsDisplayController = FindObjectOfType <PickupsDisplayController>(); if (pickupsDisplayController.total == pickupsDisplayController.current) { if (win != true) { OverallTracker overallTracker = FindObjectOfType <OverallTracker>(); overallTracker.Win(); win = true; } } }