Example #1
0
        static int _m_GetPathCorners(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);



                {
                    Core.Math.Vec3 src; translator.Get(L, 2, out src);
                    Core.Math.Vec3 dest; translator.Get(L, 3, out dest);

                    Core.Math.Vec3[] __cl_gen_ret = __cl_gen_to_be_invoked.GetPathCorners(src, dest);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Example #2
0
        static int _m_HandleUseSkill(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);



                {
                    string         sid      = LuaAPI.lua_tostring(L, 2);
                    string         srcId    = LuaAPI.lua_tostring(L, 3);
                    string         targetId = LuaAPI.lua_tostring(L, 4);
                    Core.Math.Vec3 targetPoint; translator.Get(L, 5, out targetPoint);

                    __cl_gen_to_be_invoked.HandleUseSkill(sid, srcId, targetId, targetPoint);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Example #3
0
        static int _m_NavMeshRaycast(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);



                {
                    Core.Math.Vec3 src; translator.Get(L, 2, out src);
                    Core.Math.Vec3 dest; translator.Get(L, 3, out dest);
                    Core.Math.Vec3 hitPosition;
                    Core.Math.Vec3 hitNormal;

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.NavMeshRaycast(src, dest, out hitPosition, out hitNormal);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);
                    translator.PushCoreMathVec3(L, hitPosition);

                    translator.PushCoreMathVec3(L, hitNormal);



                    return(3);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Example #4
0
        static int _m_CreateBuff(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);



                {
                    string buffId  = LuaAPI.lua_tostring(L, 2);
                    string skillId = LuaAPI.lua_tostring(L, 3);
                    int    lvl     = LuaAPI.xlua_tointeger(L, 4);
                    Logic.Controller.Bio caster = (Logic.Controller.Bio)translator.GetObject(L, 5, typeof(Logic.Controller.Bio));
                    Logic.Controller.Bio target = (Logic.Controller.Bio)translator.GetObject(L, 6, typeof(Logic.Controller.Bio));
                    Core.Math.Vec3       targetPoint; translator.Get(L, 7, out targetPoint);

                    Logic.Controller.Buff __cl_gen_ret = __cl_gen_to_be_invoked.CreateBuff(buffId, skillId, lvl, caster, target, targetPoint);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Example #5
0
        static int _m_CreateMissile(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);



                {
                    string         id = LuaAPI.lua_tostring(L, 2);
                    Core.Math.Vec3 position; translator.Get(L, 3, out position);
                    Core.Math.Vec3 direction; translator.Get(L, 4, out direction);

                    Logic.Controller.Missile __cl_gen_ret = __cl_gen_to_be_invoked.CreateMissile(id, position, direction);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Example #6
0
        static int _m_RandomPoint(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);



                {
                    Core.Math.Vec3 center; translator.Get(L, 2, out center);
                    float          range = (float)LuaAPI.lua_tonumber(L, 3);

                    Core.Math.Vec3 __cl_gen_ret = __cl_gen_to_be_invoked.RandomPoint(center, range);
                    translator.PushCoreMathVec3(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        public IBattleDisplay GetBattleDisplay(Logic.Battle battle)
        {
            if (mBattleObj == null)
            {
                mBattleObj = new GameObject("Battle");
                mBattleObj.transform.localPosition = new Vector3(0, -5, 0);
            }

            var battle_display = mBattleObj.AddComponent <BattleDisplay>();

            return(battle_display);
        }
Example #8
0
        static int _g_get_luaEnv(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.luaEnv);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Example #9
0
        static int _m_Dispose(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);



                {
                    __cl_gen_to_be_invoked.Dispose(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Example #10
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <Logic.BattleParams>(L, 2) && translator.Assignable <org.critterai.nav.Navmesh>(L, 3) && translator.Assignable <XLua.LuaEnv>(L, 4))
                {
                    Logic.BattleParams        param; translator.Get(L, 2, out param);
                    org.critterai.nav.Navmesh navmesh = (org.critterai.nav.Navmesh)translator.GetObject(L, 3, typeof(org.critterai.nav.Navmesh));
                    XLua.LuaEnv luaEnv = (XLua.LuaEnv)translator.GetObject(L, 4, typeof(XLua.LuaEnv));

                    Logic.Battle __cl_gen_ret = new Logic.Battle(param, navmesh, luaEnv);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Logic.Battle constructor!"));
        }
Example #11
0
        static int _m_GetBuff(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);


                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string rid = LuaAPI.lua_tostring(L, 2);

                    Logic.Controller.Buff __cl_gen_ret = __cl_gen_to_be_invoked.GetBuff(rid);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
                {
                    string ownerId = LuaAPI.lua_tostring(L, 2);
                    string buffId  = LuaAPI.lua_tostring(L, 3);

                    Logic.Controller.Buff __cl_gen_ret = __cl_gen_to_be_invoked.GetBuff(ownerId, buffId);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Logic.Battle.GetBuff!"));
        }
Example #12
0
        static int _m_HandleRelive(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);



                {
                    string rid = LuaAPI.lua_tostring(L, 2);

                    __cl_gen_to_be_invoked.HandleRelive(rid);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Example #13
0
        static int _m_Simulate(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);



                {
                    float realDeltaTime = (float)LuaAPI.lua_tonumber(L, 2);
                    float deltaTime     = (float)LuaAPI.lua_tonumber(L, 3);

                    __cl_gen_to_be_invoked.Simulate(realDeltaTime, deltaTime);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Example #14
0
        static int _m_SampleNavPosition(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);



                {
                    Core.Math.Vec3 searchPoint; translator.Get(L, 2, out searchPoint);

                    Core.Math.Vec3 __cl_gen_ret = __cl_gen_to_be_invoked.SampleNavPosition(searchPoint);
                    translator.PushCoreMathVec3(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Example #15
0
        static int _m_GetMissile(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);



                {
                    string rid = LuaAPI.lua_tostring(L, 2);

                    Logic.Controller.Missile __cl_gen_ret = __cl_gen_to_be_invoked.GetMissile(rid);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }