public void Initialize() { if (scene.Light == null) { scene.CreateLight(true); scene.Light.Type = PhysicsLightType.Directional; scene.Light.SetDirection(0.0f, -0.8f, 0.4f, 0.0f); } }
public void Initialize() { scene.UserControllers.PostDrawMethods += demo.DrawInfo; if (scene.Light == null) { scene.CreateLight(true); scene.Light.Type = PhysicsLightType.Directional; scene.Light.SetDirection(-0.4f, -0.8f, 0.4f, 0.0f); } }