private void _on_attackhitbox_body_entered(PhysicsBody2D body) { if (body.Get("HEALTH") != null) { body.Set("knockDir", Transform.Origin + body.Transform.Origin); body.Set("HEALTH", 0); } }
public void OnBodyEntered(PhysicsBody2D body) { body.Set("lifes", (int)body.Get("lifes") - fireDamage); QueueFree(); }