private void _on_Gate_entered(PhysicsBody2D body) { if (body.IsInGroup("Player")) { //have to change this to be more reusable GetTree().ChangeScene("res://Scenes/LevelKaksi.tscn"); } else if (body.IsInGroup("LevelTwoPlayer")) { GetTree().ChangeScene("res://Scenes/LevelKolme.tscn"); } }
protected void OnBodyEnter(PhysicsBody2D body) { if (body.IsInGroup("floor")) { node.LookAt(body.Position); } }
private void OnBodyEnter(PhysicsBody2D body) { if (body.IsInGroup("floor")) { activeFloor = body; } }
public void OnArea2DEntered(PhysicsBody2D body2D) { if (body2D.IsInGroup("Enemy")) { body2D.EmitSignal("TakeDamage", 2); } }
// ================================================================ void PlayerEntered(PhysicsBody2D body) { if (body.IsInGroup("Player")) { Player.StepSound = sound; } }
private void _on_key_body_entered(PhysicsBody2D body) { if (body.IsInGroup("Player")) { QueueFree(); } }
public void _on_Star_body_entered(PhysicsBody2D body) { if (body.IsInGroup("Player")) { this.QueueFree(); } }
private void BodyEntered(PhysicsBody2D body) { if (!running && body.IsInGroup("Player")) { StartEvent(); running = true; } }
// Only used on black holes public void _on_EventHotizon_body_entered(PhysicsBody2D body) { if (body.IsInGroup("Player")) { body.Position = (body as Player).checkpoint; (body as Player).vel = Vector2.Zero; } }
void _on_Body_entered(PhysicsBody2D body) { if (body.IsInGroup("Enemy")) { GetParent().GetNode <CameraFollow>("Main Cam").playerDied = true; GetParent <Gameplay>().PlayerDied(); QueueFree(); } }
public void _on_Flag_body_entered(PhysicsBody2D body) { if (body.IsInGroup("Player")) { GD.Print(body); GetNode <Node2D>("Flag").Show(); (body as Player).checkpoint = GlobalPosition; } }
private void BodyEntered(PhysicsBody2D body) { if (!autoStart && !running && body.IsInGroup("Player") && Player.State == Player.ST.MOVE) { StartEvent(0); running = true; eventStarted = true; } }
public void _OnLauncherBodyEntered(PhysicsBody2D body) { if (body.IsInGroup("Player") && quant == 0) { GD.Print(body); Player player = body as Player; player.launched = true; player.vel = Mathf.Polar2Cartesian(1, GetGlobalRotation()) * force; } }
private void _on_Player_body_entered(PhysicsBody2D body) { if (body.IsInGroup("pickup")) { if (body.Name.Contains("Key1")) { hasPickupYksi = true; var key = GetParent <LevelKaksi>().GetNode("Key1"); GetParent <LevelKaksi>().RemoveChild(key); } else if (body.Name.Contains("Key2")) { hasPickupKaksi = true; var key = GetParent <LevelKaksi>().GetNode("Key2"); GetParent <LevelKaksi>().RemoveChild(key); } else if (body.Name.Contains("KingKey")) { hasPickupKolme = true; var key = GetParent <LevelKaksi>().GetNode("KingKey"); GetParent <LevelKaksi>().RemoveChild(key); } } else if (body.IsInGroup("spikes")) { //a death animation - something like celeste //animplayer.connect("finished", get_node("/root/globals"), "setScene", ["res://Scenes/levelselect.scn"]) //animplayer.play("AnimationPlayer") animation.Play("death"); //death scene transition GetTree().ChangeScene("res://Scenes/LevelKaksi.tscn"); } else if (body.IsInGroup("Enemy")) { GD.Print("hit an enemy"); GetTree().ChangeScene("res://Scenes/LevelKaksi.tscn"); } }
public void OnArea2DEntered(PhysicsBody2D body2D) { if (body2D.IsInGroup("Enemy")) { body2D.QueueFree(); Health -= 1; } if (Health <= 0) { QueueFree(); } }
// ================================================================ private void BodyEntered(PhysicsBody2D body) { if (!Player.Teleporting && body.IsInGroup("Player")) { Player.Teleporting = true; Player.State = Player.ST.NO_INPUT; if (walk) { Player.Walking = true; Player.MotionOverride = true; Player.WalkSpeedOverride = 130f; switch (targetDirection) { case Direction.Up: Player.Face = Player.SpriteDirection.UP; Player.MotionOverrideVec = new Vector2(0, -1); break; case Direction.Down: Player.Face = Player.SpriteDirection.DOWN; Player.MotionOverrideVec = new Vector2(0, 1); break; case Direction.Left: Player.Face = Player.SpriteDirection.LEFT; Player.MotionOverrideVec = new Vector2(-1, 0); break; case Direction.Right: Player.Face = Player.SpriteDirection.RIGHT; Player.MotionOverrideVec = new Vector2(1, 0); break; default: Player.Face = Player.SpriteDirection.UP; Player.MotionOverrideVec = new Vector2(0, -1); break; } TimerFadeOut.Start(); } else { Player.Walking = false; StartFadeOut(); } } }
public void _OnColectables(PhysicsBody2D body) { if (body.IsInGroup("Player") && quant > 0) { quant--; } if (quant > 0) { GetNode <Sprite>("Sprite").Hide(); } else { GetNode <Sprite>("Sprite").Show(); } }
void OnTowerEntered(PhysicsBody2D body) { if (!body.IsInGroup("Enemy")) { return; } stats.TakeHealth(1); body.QueueFree(); if (stats.Health <= 0) { gameOverMenuScoreLabel.Text = gameLocalScoreLabel.Text; GetNode <Game>("/root/Core/Game").Visible = false; GetNode <Game>("/root/Core/Game").SetProcess(false); GetNode <Control>("/root/Core/GameOverMenu").Visible = true; QueueFree(); } }