public IEnumerator IsHitByFireBreathCoroutine()
    {
        b_PhysicsBehavior.SetCanMove(false);

        mHP -= 3;
        if (mHP < 0)
        {
            Object.Destroy(mGameObject);
        }


        yield return(new WaitForSeconds(0.05f));


        yield return(new WaitForSeconds(1.5f));


        b_PhysicsBehavior.SetCanMove(true);
    }
 public void SetCanMove(bool _canMove)
 {
     b_PhysicsBehavior.SetCanMove(_canMove);
 }