void FacingDirection()
 {
     if (b_PhysicsBehavior.GetVelocity().x > 0)
     {
         mFacingDirection = DIRECTION.RIGHT;
         mTargetingVector = Vector2.right;
         b_BasicAttackBehavior.SetIsFacingRight(true);
     }
     if (b_PhysicsBehavior.GetVelocity().x < 0)
     {
         mFacingDirection = DIRECTION.LEFT;
         mTargetingVector = Vector2.left;
         b_BasicAttackBehavior.SetIsFacingRight(false);
     }
 }
    void UpdateAnimations()
    {
        bool isMoving = b_PhysicsBehavior.GetVelocity().x != 0;

        b_AnimatorBehavior.SetIsMoving(isMoving);

        bool isGrounded = b_PhysicsBehavior.GetIsGrounded();

        b_AnimatorBehavior.SetIsGrounded(isGrounded);

        b_AnimatorBehavior.SetFacingDirection(mFacingDirection);
    }