protected void UpdatePhysXBreakData() { if (nativeJoint == IntPtr.Zero) { return; } PhysXJoint.SetBreakForce(nativeJoint, (BreakMaxForce > 0) ? BreakMaxForce * 0.2161234981132075f : PhysXNativeWorld.MAX_REAL, (BreakMaxTorque > 0) ? BreakMaxTorque * 0.0493827160493827f : PhysXNativeWorld.MAX_REAL); }