Find() public static method

public static Find ( int viewID ) : PhotonView,
viewID int
return PhotonView,
Example #1
0
 private void PlaceCamera(int id)
 {
     this.headCamera.transform.SetParent(PhotonView.Find(id).transform);
     this.headCamera.transform.localPosition = Vector3.zero;
     this.headCamera.transform.localRotation = Quaternion.identity;
     this.headCamera.cam.transform.SetParent(this.headCamera.headCamParent);
     this.headCamera.cam.transform.localPosition       = Vector3.zero;
     this.headCamera.cam.transform.localRotation       = Quaternion.identity;
     this.headCamera.GetComponent <Collider>().enabled = true;
     this.headCamera.TurnOff();
     this.headCamera.cam.enabled     = false;
     this.headCamera.myLight.enabled = false;
     for (int i = 0; i < this.headCamera.rends.Length; i++)
     {
         this.headCamera.rends[i].enabled = true;
     }
     for (int j = 0; j < this.headCameraModels.Length; j++)
     {
         this.headCameraModels[j].SetActive(false);
     }
     this.headCamera = null;
     this.isEquipped = false;
 }
    /// <summary>
    /// /// This is called when Remote player enter in car
    /// you can write here if you need do something in this event.
    /// </summary>
    void OnEnterNetwork(VehicleType vt, int vehicleID, bool playerVisible)
    {
        if (!playerVisible)
        {
            RemoteObjects.SetActive(false);
        }
        chararcterController.enabled = false;
        isInVehicle = true;
        StopCoroutine(WaitForCC());
        if (vt == VehicleType.Jet)
        {
            GetComponent <bl_DrawName>().ShowUI(false);
        }

        GameObject vehicle = PhotonView.Find(vehicleID).gameObject;

        Vehicle = vehicle.GetComponent <bl_VehicleManager>();

        transform.parent           = Vehicle.PlayerHolder;
        transform.localPosition    = Vehicle.DriverPosition;
        transform.localEulerAngles = Vehicle.DriverRotation;
        PlayerAnim.Anim.SetInteger("Vehicle", 2);
    }
Example #3
0
    public void KillPlayer(int newPlayerViewId)
    {
        //Set attributes for the new playable character
        PlayableCharacter newCharacter = PhotonView.Find(newPlayerViewId).GetComponent <PlayableCharacter>();

        newCharacter.playerTile         = playerTile;
        newCharacter.playersUI          = playersUI;
        newCharacter.startingTeam       = startingTeam;
        newCharacter.taskNotificationUI = taskNotificationUI;
        newCharacter.playerInfo         = playerInfo;

        //Update UI to show player death
        playersUI.SetToDead(newCharacter);

        //Set new body game object to be parented by the new playable character transform
        GameObject body = Instantiate(playerInfo.ghostPrefab, new Vector3(0, 0, 0), Quaternion.identity);

        body.transform.parent   = newCharacter.transform; // Sets the parent of the body to the player
        body.transform.position = newCharacter.transform.position;
        body.transform.Rotate(-90f, 0f, 0f);

        Destroy(gameObject);
    }
Example #4
0
 public void RPC_SetPass(bool Passing, int Target, float Force, Vector3 HandPos, int WhoThrew)
 {
     transform.SetParent(null);
     Thrown              = true;
     CanBeCaughtTimer    = 0.15f;
     passedTarget        = PhotonView.Find(Target).gameObject;
     isInPassing         = true;
     RB.useGravity       = false;
     RB.isKinematic      = false;
     RB.detectCollisions = true;
     transform.position  = HandPos;
     Held             = false;
     WhoTossedTheBall = PhotonView.Find(WhoThrew).gameObject;
     Hand             = null;
     BH = null;
     HardCol.isTrigger  = false;
     RB.velocity        = Vector3.zero;
     RB.angularVelocity = Vector3.zero;
     transform.LookAt(PhotonView.Find(Target).gameObject.transform);
     RB.AddForce(Force * transform.forward, ForceMode.Impulse);
     teamTag          = tag;
     gameObject.layer = 10;
 }
Example #5
0
    public void HitSync(int viewID)
    {
        GameObject obj = PhotonView.Find(viewID).gameObject;

        //각각 피격당한 대상의 HitMe 함수를 호출함.
        if (obj != null)
        {
            if (obj.tag.Equals("Minion"))
            {
                MinionBehavior minBehav = obj.GetComponent <MinionBehavior>();

                if (minBehav != null)
                {
                    minBehav.HitMe(stat.AttackDamage, "AD", gameObject);
                }
            }
            else if (obj.layer.Equals(LayerMask.NameToLayer("Champion")))
            {
                ChampionSound.instance.IamAttackedSound(audio, obj.name);
                obj.GetComponent <ChampionBehavior>().HitMe(stat.AttackDamage, "AD", gameObject, gameObject.name);
            }
        }
    }
Example #6
0
    private void CustomChangeBladeRPC(int parentViewId, string bladeName)
    {
        PhotonView parentView = PhotonView.Find(parentViewId);

        if (parentView == null)
        {
            return;
        }
        Transform  prentTran = parentView.transform;
        GameObject bladeObj  = GameObject.Find(bladeName);

        if (bladeObj == null)
        {
            return;
        }
        Transform bladeTran = bladeObj.transform;

        bladeTran.SetParent(prentTran, false);
        bladeTran.localPosition = Vector3.zero;
        blade = bladeTran.gameObject;
        blade.SetActive(false);
        effectCtrl = blade.GetComponent <EffectController>();
    }
Example #7
0
    /// <summary>
    /// Function that destroy a coin on the server and increases the score.
    /// </summary>
    /// <param name="coin">The Photon View ID of the coin that we are going to destroy.</param>
    /// <param name="playerNumber">Player who has collected the coin. 0 if null.</param>
    [PunRPC] void DestroyCoinServer(int coin, int playerNumber)
    {
        if (PhotonView.Find(coin) != null)
        {
            PhotonNetwork.Destroy(PhotonView.Find(coin));

            switch (playerNumber)
            {
            case 1:
                photonView.RPC("UpdateScore", RpcTarget.All, true);
                photonView.RPC("PlaySound", RpcTarget.All, "coin");
                break;

            case 2:
                photonView.RPC("UpdateScore", RpcTarget.All, false);
                photonView.RPC("PlaySound", RpcTarget.All, "coin");
                break;

            default:
                break;
            }
        }
    }
Example #8
0
    void CreateECLRElectricLR(int ElectricLR_ID)
    {
        PhotonView.Find(ElectricLR_ID).GetComponent <Electric>().LR = PhotonView.Find(ElectricLR_ID).GetComponent <LineRenderer>();

        PhotonView.Find(ElectricLR_ID).GetComponent <Electric>().origin      = OldEnemy;
        PhotonView.Find(ElectricLR_ID).GetComponent <Electric>().destination = TargetEnemy;



        PhotonView.Find(ElectricLR_ID).GetComponent <Electric>().Target = TargetEnemy;

        GetComponent <SphereCollider>().enabled = false;

        JumpCount--;
        JumpTime = 0.1f;
        //清空資料
        Enemys.Clear();
        D.Clear();
        //移動位置
        gameObject.transform.position           = TargetEnemy.transform.position;
        GetComponent <SphereCollider>().enabled = true;
        OldEnemy = TargetEnemy;
    }
Example #9
0
        void RPC_ChangeCharacterName(string name, int pvID)
        {
            // 0 = private; 1 = public
            inPublicRoom = PlayerPrefs.GetInt("isInPublicWorld");
            GameObject nameCanvas;

            if (inPublicRoom == 0)
            {
                nameCanvas = PhotonView.Find(pvID).transform.GetChild(3).gameObject;
            }
            else
            {
                nameCanvas = PhotonView.Find(pvID).transform.GetChild(4).gameObject;
            }
            nameCanvas.SetActive(true);
            TMPro.TextMeshProUGUI playerName = nameCanvas.transform.GetChild(0).GetChild(0).GetChild(0).GetComponent <TMPro.TextMeshProUGUI>();
            if (photonView.IsMine && (inPublicRoom == 0))
            {
                Destroy(nameCanvas);
                return;
            }
            playerName.text = "@" + name;
        }
Example #10
0
 private void myMasterIs(int viewId, string launcherRef, PhotonMessageInfo info)
 {
     if (Guardian.AntiAbuse.HookPatches.IsHookMasterSetValid(this, viewId, info))
     {
         master = PhotonView.Find(viewId).gameObject;
         if (launcherRef == "hookRefL1")
         {
             myRef = master.GetComponent <HERO>().hookRefL1;
         }
         if (launcherRef == "hookRefL2")
         {
             myRef = master.GetComponent <HERO>().hookRefL2;
         }
         if (launcherRef == "hookRefR1")
         {
             myRef = master.GetComponent <HERO>().hookRefR1;
         }
         if (launcherRef == "hookRefR2")
         {
             myRef = master.GetComponent <HERO>().hookRefR2;
         }
     }
 }
Example #11
0
 private void Start()
 {
     if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer)
     {
         if (!baseT.root.gameObject.GetPhotonView().IsMine)
         {
             base.enabled = false;
             return;
         }
         if (baseT.root.gameObject.GetComponent <EnemyfxIDcontainer>() != null)
         {
             this.viewID    = baseT.root.gameObject.GetComponent <EnemyfxIDcontainer>().myOwnerViewID;
             this.ownerName = baseT.root.gameObject.GetComponent <EnemyfxIDcontainer>().titanName;
             this.myTeam    = PhotonView.Find(this.viewID).gameObject.GetComponent <HERO>().myTeam;
         }
     }
     else
     {
         this.myTeam = IN_GAME_MAIN_CAMERA.MainHERO.myTeam;
     }
     this.active_me = true;
     this.count     = 0;
 }
        protected void RiseTheObject(int ItemID, int ViewID, float LocalDistanceY)
        {
            Item = PhotonView.Find(ItemID).gameObject;
            PickUpController PickCon = Item.GetComponent <PickUpController>();

            Physics.IgnoreCollision(Item.GetComponent <Collider>(), PhotonView.Find(ViewID).gameObject.GetComponent <Collider>(), true);
            if (carryObject = false && !PickCon.IsAttached)
            {
                PickCon.photonView.TransferOwnership(ViewID);
            }
            Item.transform.SetParent(transform);
            Item.gameObject.transform.localPosition = new Vector3(Item.gameObject.transform.localPosition.x, LocalDistanceY, Item.gameObject.transform.localPosition.z);
            DistanceY = Item.gameObject.transform.localPosition.y;
            DistanceX = Item.gameObject.transform.localPosition.x;
            DistanceZ = Item.gameObject.transform.localPosition.z;
            Rigidbody ItemRB = Item.GetComponent <Rigidbody>();

            ItemRB.constraints = RigidbodyConstraints.FreezeRotation;
            ItemRB.useGravity  = false;
            PickCon.IsAttached = true;
            carryObject        = true;
            IsThrowable        = true;
        }
Example #13
0
    public void RpcShoot(float damage, int targetID)
    {
        switch (faction)
        {
        case 0:
            GameObject target = PhotonView.Find(targetID).gameObject;
            GameObject obj    = Instantiate(projectile, projectileOrigin.position, Quaternion.LookRotation(target.transform.position - transform.position));
            obj.GetComponent <ProjectileScript>().SetTarget(target, damage);
            break;

        case 1:
            GameObject target1 = PhotonView.Find(targetID).gameObject;
            GameObject obj1    = Instantiate(projectile, projectileOrigin.position, Quaternion.LookRotation(target1.transform.position - transform.position));
            obj1.GetComponent <ProjectileScript>().SetTarget(target1, damage);
            break;

        case 2:
            GameObject target2 = PhotonView.Find(targetID).gameObject;
            GameObject obj2    = Instantiate(projectile, projectileOrigin.position, Quaternion.LookRotation(target2.transform.position - transform.position));
            obj2.GetComponent <ProjectileScript>().SetTarget(target2, damage);
            break;
        }
    }
Example #14
0
    public Transform ChooseMostDangerousPlayer()
    {
        float max   = -1;
        int   index = -1;

        for (int i = 0; i < threatList.Count; i++)
        {
            if (threatList[i] != null && threatList[i].threat > max)
            {
                max   = threatList[i].threat;
                index = i;
            }
        }
        if (index != -1 && PhotonView.Find(threatList[index].viewId) != null)
        {
            //if(threatList[index].threat != 50) Debug.Log(gameObject.name + " is targeting : " + threatList[index].playerName + ". Threat : " + threatList[index].threat);
            return(PhotonView.Find(threatList[index].viewId).gameObject.transform);
        }
        else
        {
            return(GameObject.FindGameObjectWithTag("Nexus").transform);
        }
    }
Example #15
0
    public void RaceiveDamage(int playerID, int otherPlayerID, int damage, int otherPhotonViewID)
    {
        if (player.GetPhotonView().ownerId == otherPlayerID)
        {
            LocalVariables localVariables = player.GetComponent <LocalVariables>();
            if (localVariables.Hp - damage <= 0)
            {
                if (localVariables.Hp > 0)
                {
                    photonView.RPC("CallIfPlayerKilled", PhotonTargets.All, (int)PhotonView.Find(otherPhotonViewID).gameObject.GetComponent <LocalVariables>().team);
                    photonView.RPC("SendMoney", PhotonTargets.All, playerID, killPlayerMoney);
                    photonView.RPC("AttackEnemy", PhotonTargets.All, PhotonView.Find(otherPhotonViewID).transform.position, killPlayerExp, otherPlayerID);
                }
                localVariables.Hp = 0;
            }
            else
            {
                localVariables.Hp -= damage;
            }

            photonView.RPC("RecieveChangedHP", PhotonTargets.MasterClient, player.gameObject.GetPhotonView().ownerId, localVariables.Hp);
        }
    }
Example #16
0
        private void PlayLootAnimation(int looterViewId, string lootItemName, Vector3 lootItemPosition)
        {
            var looterPhotonView = PhotonView.Find(looterViewId);

            if (looterPhotonView == null)
            {
                Debug.LogWarning($"해당 id와 일치하는 {nameof(photonView)}를 찾을 수 없습니다, {nameof(looterViewId)}: {looterViewId}");
                return;
            }

            if (ItemDataCollection.Instance.ItemDataByName.TryGetValue(lootItemName, out var lootItemData) == false)
            {
                Debug.LogWarning($"해당 이름의 {nameof(ItemData)}가 {nameof(ItemDataCollection)}에 없습니다, {nameof(lootItemName)}: {lootItemName}");
                return;
            }

            var lootAnimation = LootAnimation.InstantiateAnimation(looterPhotonView.transform, lootItemData.Model, lootItemPosition, lootAnimationSettings);

            if (lootAnimation != null)
            {
                lootAnimation.transform.parent = transform;
            }
        }
Example #17
0
        private void ReceivePickUpBallEvent(BallType ballType, int ballViewID, int pickerViewID)
        {
            PlayerController picker = PhotonView.Find(pickerViewID)?.GetComponent <PlayerController>();
            Ball             ball   = PhotonView.Find(ballViewID)?.GetComponent <Ball>();

            if (picker == null)
            {
                Debug.LogWarning("Can't find picker with id " + pickerViewID);
                return;
            }

            // Delete ball if you are the owner
            if (ball.NetworkedObject.IsMine)
            {
                Destroy(ball.NetworkedObject);
            }

            // Call local pickup if you are not the picker
            if (!picker.NetworkedObject.IsMine)
            {
                picker.PickupBallLocal(ballType);
            }
        }
        public void DetermineTeamForNewPlayer(int viewID, bool sendRpc = true)
        {
            PlayerController player = PhotonView.Find(viewID).GetComponent <PlayerController>();

            if (Team1.Count == Team2.Count)
            {
                PlayerToTeam(player, true, viewID, sendRpc);
                return;
            }
            else
            {
                if (Team1.Count - Team2.Count < 0)
                {
                    PlayerToTeam(player, true, viewID, sendRpc);
                    return;
                }
                else
                {
                    PlayerToTeam(player, false, viewID, sendRpc);
                    return;
                }
            }
        }
Example #19
0
    private void myMasterIs(int id, string launcherRef)
    {
        master = PhotonView.Find(id).gameObject;
        if (launcherRef == "hookRefL1")
        {
            myRef = master.GetComponent <HERO>().hookRefL1;
        }

        if (launcherRef == "hookRefL2")
        {
            myRef = master.GetComponent <HERO>().hookRefL2;
        }

        if (launcherRef == "hookRefR1")
        {
            myRef = master.GetComponent <HERO>().hookRefR1;
        }

        if (launcherRef == "hookRefR2")
        {
            myRef = master.GetComponent <HERO>().hookRefR2;
        }
    }
Example #20
0
    [PunRPC]//On dead client and everyone else, stream killfeed,wait 5s(while death anim plays),Hide Player,Reset Health,Teleport to spawn point,Show Player!
    public void BroadcastDeath(int PhotonViewID)
    {
        //Set anim to "IsDead" via health == 0 (PlayerMove)
        PhotonView.Find(PhotonViewID).GetComponent <Health>().hitPoints = 0;

        string PlayFabID = "";

        //Use given ID to extrapolate further info on player locally
        for (int i = 0; i < GSC.networkObjects.Count; i++)
        {
            if (GSC.networkObjects[i].viewID.ViewID == PhotonViewID)
            {
                PlayFabID = GSC.networkObjects[i].Player;
                break;
            }
        }

        //Stream local info
        Debug.Log("Player: " + PlayFabID + " Has Died.");

        //Wait 5 seconds
        StartCoroutine(waiter(PhotonViewID));
    }
 public void AdjustPP(int adj, string currentOrMax, int attacker)
 {
     if (currentOrMax == "max")
     {
         curMaxPP += adj;
         GameObject attackingPokemon = PhotonView.Find(attacker).gameObject;
         if (attackingPokemon != gameObject && attackingPokemon.GetComponent <Pokemon>().isCaptured&& !PokemonToGiveEXPTo.Contains(attacker))
         {
             PokemonToGiveEXPTo.Add(attacker);
         }
         if (curMaxPP < 0)
         {
             curMaxPP = 0;
         }
         if (curMaxPP > maxPP)
         {
             curMaxPP = maxPP;
         }
     }
     if (currentOrMax == "current")
     {
         curPP += adj;
         GameObject attackingPokemon = PhotonView.Find(attacker).gameObject;
         if (attackingPokemon != gameObject && attackingPokemon.GetComponent <Pokemon>().isCaptured&& !PokemonToGiveEXPTo.Contains(attacker))
         {
             PokemonToGiveEXPTo.Add(attacker);
         }
         if (curPP < 0)
         {
             curPP = 0;
         }
         if (curPP > curMaxPP)
         {
             curPP = curMaxPP;
         }
     }
 }
Example #22
0
    private void Start()
    {
        //Se corre localmente este script

        //Coger el local player
        int viewId = GameManager.Instance.GetPlayerViewId(PhotonNetwork.LocalPlayer.ActorNumber);

        localPlayer = PhotonView.Find(viewId).gameObject;
        int position = localPlayer.GetComponent <PlayerInfo>().RankPosition;

        PlayerPrefs.SetInt("Cookies", PlayerPrefs.GetInt("Cookies", 0) + AssignRewards(position));
        PlayerPrefs.SetInt("Experience", PlayerPrefs.GetInt("Experience", 0) + AssignRewards(position));
        if (PlayerPrefs.GetInt("Experience") >= 200) //Every 200xp the player levels up
        {
            PlayerPrefs.SetInt("Level", PlayerPrefs.GetInt("Level", 1) + 1);
            PlayerPrefs.SetInt("Experience", 0);
        }

        //Si quieres que solo pase el servidor (cliente que hace de servidor)
        //if (PhotonNetwork.IsMasterClient) ;

        //Si quieres que solo pase el que posee el objeto actual (pista, solo erres propietario si lo instancias tu con PhotonNetwork.Instantiate)
        //if (photonView.IsMine) ;

        //Pasarselo


        //Poner a cada uno en su lugar
        foreach (var player in PhotonNetwork.PlayerList)
        {
            int        viewIdOther      = GameManager.Instance.GetPlayerViewId(player.ActorNumber);
            GameObject localPlayerOther = PhotonView.Find(viewIdOther).gameObject;
            int        positionOther    = localPlayerOther.GetComponent <PlayerInfo>().RankPosition;
            string     nameOther        = player.NickName;
            names[positionOther - 1].text = positionOther + ". " + nameOther + ": +" + AssignRewards(positionOther) + " Galletas / +" + AssignRewards(positionOther) + " Exp";
        }
    }
        public void SetTable(int tableId)
        {
            if (!photonView.isMine)
            {
                return;
            }

            PhotonView tableObj = PhotonView.Find(tableId);

            if (tableObj == null)
            {
                Debug.LogError("Failed to find target table: " + tableId);
                return;
            }
            targetTable = tableObj.GetComponent <TableGroup>();

            //Occupy Seats
            Queue <Customer> customers = new Queue <Customer>(group.GetCustomers());

            foreach (Chair chair in targetTable.GetChairs())
            {
                if (customers.Count == 0)
                {
                    break;
                }

                if (chair.seatedCustomer == null)
                {
                    chair.seatedCustomer = customers.Dequeue();
                }
            }

            //Move Customers to their seats
            StatusIconLibrary.Get().ShowTaskCompleteTick(currentIcon.transform.position);
            goToTable.SetDestination(targetTable.transform.position);
            SwitchState(stateWalkToTable);
        }
Example #24
0
        // HERO.netGrabbed
        public static bool IsGrabValid(int viewId, PhotonMessageInfo info)
        {
            if (IN_GAME_MAIN_CAMERA.Gametype != GameType.Multiplayer)
            {
                return(true);
            }

            PhotonView view = PhotonView.Find(viewId);

            if (info != null && view != null)
            {
                GameObject go = view.gameObject;
                if (go != null)
                {
                    TITAN titan = go.GetComponent <TITAN>();
                    if (titan != null && titan.photonView.ownerId == info.sender.Id)
                    {
                        return(true);
                    }

                    FEMALE_TITAN annie = go.GetComponent <FEMALE_TITAN>();
                    if (annie != null && annie.photonView.ownerId == info.sender.Id)
                    {
                        return(true);
                    }
                }
            }

            Mod.Logger.Error($"'HERO.netGrabbed' from #{(info == null ? "?" : info.sender.Id.ToString())}");
            if (info.sender != null && !FengGameManagerMKII.IgnoreList.Contains(info.sender.Id))
            {
                FengGameManagerMKII.IgnoreList.Add(info.sender.Id);
            }

            return(false);
        }
Example #25
0
 void BlueLineWorking(int victimId, int senderId, Vector2 missedplace, float spd, float dmg, float maxT)
 {
     if (victimId != 0)
     {
         receiver = PhotonView.Find(victimId).GetComponent <Rigidbody2D>();
         sender   = PhotonView.Find(senderId).GetComponent <Rigidbody2D>();
         damage   = dmg;
         speed    = spd;
         receiver.GetComponent <MoveScript>().cook += AddConstentCentrallyVelocity;
         maxtime = maxT;
         if (receiver.gameObject.GetPhotonView().isMine)
         {
             Idrag = true;
             receiver.GetComponent <DoSkill>().ClearDebuff += gameObject.GetComponent <DestroyScript>().Destroyself;
         }
     }
     else
     {
         sender = PhotonView.Find(senderId).GetComponent <Rigidbody2D>();
         drawmyline(sender.position, missedplace);
         StartCoroutine(EraseLine());
     }
     enabled = true;
 }
Example #26
0
 private void Start()
 {
     if (IN_GAME_MAIN_CAMERA.gametype == GAMETYPE.MULTIPLAYER)
     {
         if (!base.transform.root.gameObject.GetPhotonView().isMine)
         {
             base.enabled = false;
             return;
         }
         if (base.transform.root.gameObject.GetComponent<EnemyfxIDcontainer>() != null)
         {
             this.viewID = base.transform.root.gameObject.GetComponent<EnemyfxIDcontainer>().myOwnerViewID;
             this.ownerName = base.transform.root.gameObject.GetComponent<EnemyfxIDcontainer>().titanName;
             this.myTeam = PhotonView.Find(this.viewID).gameObject.GetComponent<HERO>().myTeam;
         }
     }
     else
     {
         this.myTeam = GameObject.Find("MainCamera").GetComponent<IN_GAME_MAIN_CAMERA>().main_object.GetComponent<HERO>().myTeam;
     }
     this.active_me = true;
     this.count = 0;
     this.currentCamera = GameObject.Find("MainCamera");
 }
Example #27
0
 public void PickupItemInit(double timeBase, float[] inactivePickupsAndTimes)
 {
     this.IsWaitingForPickupInit = false;
     for (int i = 0; i < inactivePickupsAndTimes.Length / 2; i++)
     {
         int        num        = i * 2;
         int        viewID     = (int)inactivePickupsAndTimes[num];
         float      num2       = inactivePickupsAndTimes[num + 1];
         PhotonView photonView = PhotonView.Find(viewID);
         PickupItem component  = photonView.GetComponent <PickupItem>();
         if (num2 <= 0f)
         {
             component.PickedUp(0f);
         }
         else
         {
             double num3 = (double)num2 + timeBase;
             Debug.Log(string.Concat(new object[]
             {
                 photonView.viewID,
                 " respawn: ",
                 num3,
                 " timeUntilRespawnBasedOnTimeBase:",
                 num2,
                 " SecondsBeforeRespawn: ",
                 component.SecondsBeforeRespawn
             }));
             double num4 = num3 - PhotonNetwork.time;
             if (num2 <= 0f)
             {
                 num4 = 0.0;
             }
             component.PickedUp((float)num4);
         }
     }
 }
Example #28
0
    public void HitSyncEffect(int viewID, string name, string key, int number, float term)
    { // 추가해야함
        GameObject g = PhotonView.Find(viewID).gameObject;

        key += "Effect";
        if (name.Contains("Alistar"))
        {
            g.GetComponent <AlistarSkill>().InvokeEffect(key, number, term);
        }
        else if (name.Contains("Mundo"))
        {
            g.GetComponent <MundoSkill>().InvokeEffect(key, number, term);
        }
        else if (name.Contains("Ashe"))
        {
            g.GetComponent <AsheSkill>().InvokeEffect(key, number, term);
        }
        else if (name.Contains("Ahri"))
        {
        }
        else if (name.Contains("Garen"))
        {
        }
    }
Example #29
0
    private void tieMeToOBJ(int id, PhotonMessageInfo info)
    {
        if (info.sender != basePV.owner)
        {
            FengGameManagerMKII.instance.kickPlayerRC(info.sender, true, "invalid tieMeToObj");
            return;
        }

        //PhotonView photonView = PhotonView.Find(id);
        //if (photonView != null)
        //{
        //    GameObject gameObject = photonView.gameObject;
        //    if (gameObject != null)
        //    {
        //        this.baseT.parent = photonView.transform;
        //        TITAN component = gameObject.GetComponent<TITAN>();
        //        if (component != null)
        //        {
        //            component.hooks.Add(this);
        //        }
        //    }
        //}
        baseT.parent = PhotonView.Find(id).gameObject.transform;
    }
Example #30
0
    public void GrabbingObject(int viewID)
    {
        grabbedObject = PhotonView.Find(viewID).gameObject;

        grabbedObject.GetComponent <CapsuleCollider> ().enabled = false;

        grabbedObject.transform.SetParent(gameObject.transform, false);
        Vector3 offset = Quaternion.AngleAxis(-45, gameObject.transform.right) * gameObject.transform.forward * 4;

        grabbedObject.transform.position = gameObject.transform.position + offset;

        // Adjust the scale of the object to the scale of the new parent so it retains its size.
        {
            Vector3 parentScale = gameObject.transform.localScale;
            originalGrabbedObjectScale = grabbedObject.transform.localScale;

            Vector3 adjustedScale = originalGrabbedObjectScale;
            adjustedScale.x /= parentScale.x;
            adjustedScale.y /= parentScale.y;
            adjustedScale.z /= parentScale.z;

            grabbedObject.transform.localScale = adjustedScale;
        }
    }