public override void OnInspectorGUI() { DrawDefaultInspector(); WorldManager myScript = (WorldManager)target; if (GUILayout.Button("Clear Saves")) { PersistantData.ClearSaves(); } }
private void Awake() { clanMembers = PersistantData.GetSavedClanData(); if (clanMembers.Count > 0) { ButtonText.text = "Continue"; } else { ButtonText.text = "Quit"; PersistantData.ClearSaves(); } }
public void ClearSaves() { PersistantData.ClearSaves(); }