public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        WorldManager myScript = (WorldManager)target;

        if (GUILayout.Button("Clear Saves"))
        {
            PersistantData.ClearSaves();
        }
    }
Beispiel #2
0
 private void Awake()
 {
     clanMembers = PersistantData.GetSavedClanData();
     if (clanMembers.Count > 0)
     {
         ButtonText.text = "Continue";
     }
     else
     {
         ButtonText.text = "Quit";
         PersistantData.ClearSaves();
     }
 }
Beispiel #3
0
 public void ClearSaves()
 {
     PersistantData.ClearSaves();
 }