public override void OnGenerate(Chunk chunk, int x, int y) { if (perlinGenerator.CanSpawn(x, y)) { chunk.terrain[x, y].SetTileData(solidTile); } }
public override void OnGenerate(Chunk chunk, int x, int y) { if (spawnTerrain != null && !chunk.terrain[x, y].tileData.Equals(spawnTerrain)) { return; } if (perlinGenerator.CanSpawn(x, y)) { chunk.terrain[x, y].SetTileData(solidTile); } }