Beispiel #1
0
 public override void OnGenerate(Chunk chunk, int x, int y)
 {
     if (perlinGenerator.CanSpawn(x, y))
     {
         chunk.terrain[x, y].SetTileData(solidTile);
     }
 }
 public override void OnGenerate(Chunk chunk, int x, int y)
 {
     if (spawnTerrain != null && !chunk.terrain[x, y].tileData.Equals(spawnTerrain))
     {
         return;
     }
     if (perlinGenerator.CanSpawn(x, y))
     {
         chunk.terrain[x, y].SetTileData(solidTile);
     }
 }