Example #1
0
    // Unit Tested
    public NeuralNetwork CreateNetwork(bool bestOfAll = false, bool leader = false)
    {
        //newPerceptronsObjects.Clear();
        while (perceptrons.Count < newPerceptronsObjects.Count)
        {
            newPerceptronsObjects.RemoveAt(newPerceptronsObjects.Count - 1);
        }

        for (int i = 0; i < this.perceptrons.Count; i++)
        {
            if (i < newPerceptronsObjects.Count)
            {
                newPerceptronsObjects[i].SetPerceptron(perceptrons[i]);
            }
            else
            {
                Perceptron perceptron = new Perceptron(perceptrons[i]);

                newPerceptronsObjects.Add(perceptron);
            }
        }

        for (int i = 0; i < connections.Count; i++)
        {
            if (connections[i].enabled)
            {
                Perceptron from = null;
                Perceptron to   = null;
                int        index;

                index = GetElementPos(connections[i].from);
                from  = newPerceptronsObjects[index];

                index = GetElementPos(connections[i].to);
                to    = newPerceptronsObjects[index];


                from.AddOutLink(connections[i].weight, from, to, connections[i].recurrent);
                to.AddInLink(connections[i].weight, from, to, connections[i].recurrent);
            }
        }

        for (int i = 0; i < newPerceptronsObjects.Count; i++)
        {
            newPerceptronsObjects[i].Finish();
        }

        if (network != null)
        {
            network.SetNeuralNetwork(ref newPerceptronsObjects, inputs, bestOfAll, leader);
        }
        else
        {
            network = new NeuralNetwork(ref newPerceptronsObjects, inputs, bestOfAll, leader);
        }

        return(network);
    }