void OnProjectileIsThrown(Projectitle0327 projectile)
    {
        double result = perceptron.CalculateOutput(projectile.color, projectile.shape);

        if (result == 0)
        {
            m_rigidBody.isKinematic = false;
            m_animator.SetTrigger("Crouch");
        }
        else
        {
            m_rigidBody.isKinematic = true;
        }

        perceptron.AcquireKnowledge(projectile.name, projectile.result, projectile.color, projectile.shape);
    }