void Start() { playerMov = FindObjectOfType <BulletMovement>(); DPadShiner = FindObjectOfType <DPadShine>(); spawner = FindObjectOfType <PatternSpawner>(); arrows = FindObjectOfType <TutorialArrows>(); cross = FindObjectOfType <TutorialCross>(); text = FindObjectOfType <TutorialMoveText>(); noObstaclesHit = false; obstacleHitThisRound = false; }
private void Awake() { PlayGamesPlatform.Activate(); bulletHole.SetActive(false); isPlaying = false; if (!PlayerPrefs.HasKey("Tutorial")) { PlayerPrefs.SetInt("Tutorial", 1); } spawn = spawnPattern.GetComponent <PatternSpawner>(); multiplicador = 1; MenuManager.Instance.UpdatePoints(points, 0, multiplicador); }
private void StageChange() { if (stage < TutorialStage.TotalStages - 1) { stage++; if (spawner) { spawner.UpdateStage(); } else { spawner = FindObjectOfType <PatternSpawner>(); spawner.UpdateStage(); } } }
private void Start() { patternSpawner = GetComponent <PatternSpawner>(); }