//++++++++++++++++++++++++++++++ private void Awake() { //Se obtienen los componentes necesarios. parent = GetComponentInParent <Patrol_behaviour>(); anim = GetComponentInParent <Animator>(); }
//++++++++++++++++++++++++++++++ private void Awake() { parent = GetComponentInParent <Patrol_behaviour>(); //Se obtiene el script del objeto padre. }