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C# (CSharp) PatrolPath.GetWayPoint Examples
Programming Language:
C# (CSharp)
Class/Type:
PatrolPath
Method/Function:
GetWayPoint
Examples at hotexamples.com:
1
C# (CSharp) PatrolPath.GetWayPoint - 1 examples found
. These are the top rated real world C# (CSharp) examples of
PatrolPath.GetWayPoint
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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GetWaypoint(2)
GetNextIndex(2)
GetPositionOfPathNode(2)
GetNextWaypointIndex(2)
Size(2)
GetDistanceToNode(2)
StopPatrol(1)
UpdatePatrolPointIndex(1)
Start(1)
GetWaypointPos(1)
RebuildPath(1)
nextNode(1)
Patrol(1)
OffPath(1)
NextPatrolPoint(1)
nextPatrolPoint(1)
GetnextIndex(1)
GetWaypointsCount(1)
AddRange(1)
GetWayPoint(1)
GetWaypointGameObject(1)
AddWaypoint(1)
GetTransformChild(1)
GetPauseAtWaypoint(1)
GetPathNodeByIndex(1)
GetPathLength(1)
GetNextPoint(1)
GetNextPathNode(1)
GetNextNode(1)
GetNearestPoint(1)
GetDistance(1)
GetClosestWaypointIndex(1)
CreateMover(1)
numOfNodes(1)
Frequently Used Methods
GetWaypoint (2)
GetNextIndex (2)
GetPositionOfPathNode (2)
GetNextWaypointIndex (2)
Size (2)
GetDistanceToNode (2)
StopPatrol (1)
UpdatePatrolPointIndex (1)
Start (1)
GetWaypointPos (1)
Frequently Used Methods
RebuildPath (1)
nextNode (1)
Patrol (1)
OffPath (1)
NextPatrolPoint (1)
nextPatrolPoint (1)
GetnextIndex (1)
GetWaypointsCount (1)
AddRange (1)
GetWayPoint (1)
GetWaypointGameObject (1)
AddWaypoint (1)
GetTransformChild (1)
GetPauseAtWaypoint (1)
GetPathNodeByIndex (1)
GetPathLength (1)
GetNextPoint (1)
GetNextPathNode (1)
GetNextNode (1)
GetNearestPoint (1)
Frequently Used Methods
GetWaypointGameObject (1)
AddWaypoint (1)
GetTransformChild (1)
GetPauseAtWaypoint (1)
GetPathNodeByIndex (1)
GetPathLength (1)
GetNextPoint (1)
GetNextPathNode (1)
GetNextNode (1)
GetNearestPoint (1)
GetDistance (1)
GetClosestWaypointIndex (1)
CreateMover (1)
numOfNodes (1)
Frequently Used Methods
GetDistance (1)
GetClosestWaypointIndex (1)
CreateMover (1)
numOfNodes (1)
Example #1
0
Show file
private Vector3 GetCurrentWayPoint() { return(patrolPath.GetWayPoint(CurrentWayPointIndex)); }
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