void Die() { _healthBar.Destroy(); Patrol patrol = GetComponent <Patrol>(); if (patrol != null) { patrol.Stop(); } Pathfind pathfind = GetComponent <Pathfind>(); if (pathfind != null) { pathfind.Stop(); } _hitbox.enabled = false; _rb.bodyType = RigidbodyType2D.Kinematic; transform.rotation = Quaternion.Euler(0, 0, 0); _animator.SetBool("isDead", true); Destroy(gameObject, _deathAnimationDuration); }