/// <summary> /// Creates a pathfinding instance and generates a path for you. /// </summary> /// <param name="start">Start tile</param> /// <param name="end">End tile</param> /// <returns></returns> public static Pathfinding GetPath(Tile start, Tile end) { Pathfinding newPath = new Pathfinding(); newPath.Create(start, end); return(newPath); }
void MoveCheck() { for (int i = 0; i < moveRangeTiles.Length; i++) { moveRangeTiles[i].Highlight(moveColor); } if (CastleManager.hoveredObject is Tile) { if (CheckRange((Tile)CastleManager.hoveredObject)) { moveTile = (Tile)CastleManager.hoveredObject; //GetAttackTiles(moveTile); } } //for (int i = 0; i < attackRangeTiles.Count; i++) //{ // attackRangeTiles[i].HighlightSecondary(attackColor); //} if (moveTile != tile) { if (pathfinding == null) { pathfinding = Pathfinding.GetPath(tile, moveTile); } else { pathfinding.Create(tile, moveTile); } pathDisplay.Display(pathfinding); pathDisplay.line.startColor = pathDisplay.line.endColor = GameManager.instance.players[player].unitColor; if (CastleManager.selectedObject && CastleManager.selectedObject is Tile) { if (CastleManager.selectedObject == tile) { Unselect(); } else if (CheckRange((Tile)CastleManager.selectedObject)) { movementUsed += pathfinding.path[pathfinding.path.Count - 1].index; Move(moveTile); } } } }