Example #1
0
 public static void scene_set_background_visibility(uint clientId, uint sceneId, PathRay raypathFlag)
 {
     cycles_scene_set_background_visibility(clientId, sceneId, (uint)raypathFlag);
 }
Example #2
0
 public static void object_set_visibility(uint clientId, uint sceneId, uint objectId, PathRay visibility)
 {
     cycles_scene_object_set_visibility(clientId, sceneId, objectId, (uint)visibility);
 }
Example #3
0
 public static void object_set_visibility(uint clientId, uint sceneId, uint objectId, PathRay visibility)
 {
     cycles_scene_object_set_visibility(clientId, sceneId, objectId, (uint)visibility);
 }
Example #4
0
 public static void scene_set_background_visibility(uint clientId, uint sceneId, PathRay raypathFlag)
 {
     cycles_scene_set_background_visibility(clientId, sceneId, (uint)raypathFlag);
 }