public static void scene_set_background_visibility(uint clientId, uint sceneId, PathRay raypathFlag) { cycles_scene_set_background_visibility(clientId, sceneId, (uint)raypathFlag); }
public static void object_set_visibility(uint clientId, uint sceneId, uint objectId, PathRay visibility) { cycles_scene_object_set_visibility(clientId, sceneId, objectId, (uint)visibility); }