Example #1
0
    void ResetLevel()
    {
        //Instantiate new player
        _player = Instantiate(playerPrefab, spawnPoint.transform.position, Quaternion.identity);
        //for each ghost in ghost list:
        foreach (Path path in _paths)
        {
            //instantiate new ghost object, set to curGhost
            GameObject ghostBeingInstantiated = Instantiate(ghostPrefab, spawnPoint.transform.position, Quaternion.identity);
            //curGhost set the move list in the new object to the current ghost
            ghostBeingInstantiated.GetComponent <Ghost>().Move(path);
            _spawnedGhosts.Add(ghostBeingInstantiated);
        }
        //set prev_x and y to current movement (so if they're holding a key down when they respawn
        //it keeps movement
        float initialX = Input.GetAxisRaw("Horizontal");
        float initialY = Input.GetAxisRaw("Vertical");

        timeElapsed = 0f;

        //add blank datapoint to currentGhost dataPoint list
        _currentPath.AddDataPoint(initialX, initialY, timeElapsed);
        _coroutine = StartCoroutine(DieRoutine(ghostTime));
    }