void Awake() { Debug.Log("开始测试单个粒子系统"); Application.targetFrameRate = ParticleEffectCurve.FPS; m_CurveParticleCount = new ParticleEffectCurve(); m_CurveDrawCallCount = new ParticleEffectCurve(); m_CurveOverdraw = new ParticleEffectCurve(); m_EffectEvla = new EffectEvla(Camera.main); }
void Awake() { Debug.Log("开始测试单个粒子系统"); Application.targetFrameRate = 30; m_CurveParticleCount = new ParticleEffectCurve(); m_CurveDrawCallCount = new ParticleEffectCurve(); m_CurveOverdraw = new ParticleEffectCurve(); m_EffectEvla = new EffectEvla(); m_EffectEvla.Init(Camera.main); m_EffectEvla.InitData(); m_EffectEvla.SetEffectObj(this.gameObject); }